Marriage Card Game
2021年6月10日Register here: http://gg.gg/uxvsx
This page is mostly based on information from Tomáš Němec, Jiří Soukup and Tomáš Svoboda.
*Play Marriage Card Game Online
*Marriage Card Game Online
*Marriage Card Game
*Marriage Card Game Play Mariáš online at
talon.cz
Bhoos is a mobile gaming company that brings people together through card games. We hope you relive the fond memories of family gatherings through our games, and connect with your community wherever you are. Based on popular South Asian card games, our Marriage and Call Break apps connect over half a million people all over the world. 2 Marriage sets are considered a Free Hand for the non declarer, with only 2 penalty points applicable. However, each marriage needs to be presented as a group on melding/ declaring cards. So now when you are aware of scoring and the rules of 21 Card Game, go hit the game tables and start playing this interesting rummy variant! Add Marriage card to My Games! Play more games. Add this game to your site Newsletter. Marriage card Reviewer: To14 1 / 5 Date of review: October 10, 2010, 12:43. Romantic Scrabble. Scrabble is one of the couple games everyone is aware of and played at least.
*Mariáš for three players
*Four-player Mariáš
*Two-player MariášIntroduction
Mariáš is the most popular card game in the Czech Republic and in Slovakia. It is a point trick game of the marriage group played with the Czech 32-card German suited pack. The name is a phonetic transcription of the French ’mariage’. As in all games of this group, there is a bonus for holding the king and over-knave of a suit in hand, the over-knave corresponding to the queen in French suited packs, where the king-queen combination is known as a marriage.
The basic and most popular version of is for three players, but it can also be played by four or (as a last resort) by two. In the three-player game, in each hand one player plays alone against the other two in partnership. Normally the lone player’s objective is to win more card points than the other two players together; card points are obtained for winning aces and tens in tricks, for winning the last trick, and for holding the above mentioned combination of king and over-knave of a suit. There are bonuses for winning the last trick with the trump seven and for taking 100 or more card points, and the value of these bonuses can be increased by announcing in advance in advance that you are playing for them. As an alternative to playing to win card points, it is possible for a player to undertake a contract whose objective is to win all the tricks or to lose all the tricks. Mariáš for Three PlayersThe Cards
The 32 card pack consists of four suits: hearts or red (červené), bells or balls (kule), acorns (žaludy) and leaves or green (zelené), each with eight cards: ace (eso), king (král), over-knave (svršek or filek), under-knave (spodek), 10 (deset), 9 (devět), 8 (osm), 7 (sedm). Two designs of these cards are in use. The cards generally used in Bohemia have seated kings and are single headed. In Moravia and Slovakia Mariáš is often played using double headed cards of the William Tell pattern, pattern similar to that used in Austria and Hungary, with mounted kings. In either case, the cards have no indices. The over-knaves and under-knaves are distinguished by the position of the suit mark, which are at the top of the over, and lower down on the under of each suit.Bohemian cardsheart acebell kingleaf overacorn underheart tenbell nineleaf eightacorn sevenWilliam Tell cards
When there is a trump suit, the cards of every suit rank from high to low: ace, ten, king, over, under, nine, eight, seven. The aces and tens are called sharp cards and are worth 10 points each. A further 10 points are awarded for winning the last trick, making 90 points in all. The king and over of trumps held together in one hand are worth an extra 40 points if declared when playing the first of the cards to a trick, and the king and over of a non-trump suit are worth 20. A king-over combination is called a mariáš or hláška.
In contracts that have no trumps (Betl and Durch), the cards of each suit rank from high to low: ace, king, over, under, ten, nine, eight, seven.Play Marriage Card Game Online
In North America, Bohemian cards and William Tell cards can be obtained from TaroBear’s Lair. If these cards are not available it is possible to play Mariáš with 32 cards from a standard international pack, removing the jokers and cards from 2 to 6 in each suit. The cards and suits correspond as follows: queen=over, jack=under, clubs=acorns, spades=leaves, hearts=hearts, diamonds=balls/bells.The deal
The game is played clockwise. The first dealer is chosen at random and after each hand the turn to deal passes to the left. The cards are not normally shuffled between hands - they are just gathered together, cut and dealt. This enables experienced players to judge the likely positions of the cards from the order in which they were played in the previous hand. Traditionally, the cards are shuffled at the start of the game, at midnight, and every two hours after that.
The player to the dealer’s left is known as forehand(forhont). Forehand receives extra cards in the deal, chooses the trump suit, and is the lone player in the event that a trump contract is played.
Before the deal, the player to the dealer’s right must cut the cards. The dealer then gives a packet of seven cards face-down to forehand, and continues dealing clockwise in packets of five, so that after two rounds of dealing forehand has 12 cards and the other two players each have 10. At this stage forehand is only allowed to pick up and look at the first seven cards dealt; forehand’s other five cards are left face down on the table until trumps have been chosen. The other players may look at all 10 of their cards.Selecting trumps
Forehand selects a trump suit on the basis of the first seven cards dealt, by placing a card of that suit face down on the table. If unwilling to choose a suit from the first seven cards, forehand can ’choose from the people’ instead, which is done by selecting an unseen card from the five cards that at this stage are still lying face down in front of forehand. Either way, after selecting trumps, forehand picks up his or her remaining cards, for a total of 11 cards in hand and one face down on the table. If the trump card was chosen from the people forehand is allowed to look at it, without yet showing it to the other players.Selecting the contract
In basic Mariáš, there are five different contracts that can be played. Whoever is willing to undertake the highest contract will play alone against the other two players. In ascending order, the possible contracts are:1. SuitThis is an ordinary game with trumps, and can only be played by forehand, using the trump suit selected during the deal. The aim is to take the majority of the points, by winning tricks containing aces and tens, winning the last trick, and when possible declaring one or more Mariáš combinations. To win the game, forehand has to take more points than the other two players together. In addition to the basic game, it is possible to win various bonuses, explained below.2. BetlThere are no trumps, and the lone player has to lose every trick in order to win the game. The opponents win if they force the lone player to win a trick. The word Betl is adapted from the German ’Bettler’ (beggar).3. DurchThere are no trumps, and the lone player has to win every trick to win the game. If the opponents win any tricks at all, the lone player loses. The name is also from the German: in Austrian games this type of contract is often called ’Durchmarsch’ (march-through) or ’Durch’ for short.4. Open BetlThis is like Betl, but after the first trick, the lone player’s cards are placed face up on the table. At this point all of the lone player’s remaining 9 cards must be the lowest outstanding cards in their suits. If either opponent has any card that could be beaten by one of the lone player’s cards, the lone player has lost.5. Open DurchThis is like Durch, but after the first trick, the lone player’s cards are placed face up on the table. At this point all of the lone player’s remaining 9 cards must be the highest outstanding cards in their suits. If either opponent has any card that could beat any one of the lone player’s cards, the lone player has lost. Example: if your cards are
*Hearts: A-K
*Bells: A-K-O-9-8
*Leaves: -
*Acorns: A-K-Oyou would be sure to win all the tricks in an ordinary Durch, but if you play an Open Durch you will lose because after you have led your ace of bells, one opponent will still have the under or ten, which beats your nine and eight.
The procedure for selecting the contract to be played is as follows. First forehand chooses and announces one of the five contracts. Forehand is not allowed to ’pass’, but must always play alone if no one else is willing to. If wishing not to play ’suit’, but one of the higher contracts without trumps, forehand takes the selected trump card back into hand. Whatever the contract, forehand must now throw away two cards face down to form the talon. If the chosen contract is ’suit’, forehand is not allowed to discard sharp cards; in other contracts any card may be discarded.
Forehand now asks each of the other players in turn - first the player to dealer’s right and then the dealer - whether they would like to play a higher contract. The answer is either
*’good’, which means that the player is content to allow the announced contract to proceed, or
*’bad’, which means that the player wants to take over the right to play alone, and commits to play a higher contract.
If both players answer ’good’, the contract announced by forehand goes ahead. If it was a suit contract, forehand now turns the trump card face up and may announce bonuses (see below).
A player who answers ’bad’ immediately picks up the two talon cards discarded by forehand, discards two cards face down (which could be the same cards or others), and announces a higher contract. This player then asks the other two players in turn whether this new contract is ’good’ or ’bad’. If both say ’good’ the new contract goes ahead; if not, the player who answers ’bad’ takes the talon, discards and names a higher contract still. This process continues until a proposed contract is called ’good’ by both opponents.Bonuses
If the contract is ’suit’ - an ordinary game with a trump suit - there are several bonuses and penalties that can apply. There are bonuses for winning the last trick with the trump seven and for taking 100 or more card points, and a penalty for having your trump seven captured in the last trick.
It is possible to announce in advance that you are trying for a bonus, thereby increasing the score for it. If both opponents say ’good’ to forehand’s suit contract, forehand has the opportunity to announce ’seven’ or ’100’, or ’100 and seven’ if playing for both. After forehand has finished, each of the other players in turn has an opportunity to announce bonuses for the opponents’ team (’7 against’, ’100 against’) or to double the score for the game or any bonus announced by forehand by saying ’flek’ (see below).
The details of the possible bonuses and penalties are as follows:Seven(sedma)This bonus is for winning the last trick with the lowest trump - the seven. It is possible to announce in advance that you will play for this bonus, but if you announce seven and then fail to win the bonus - because your trump seven is forced out early or another player has a higher trump at the end - you suffer a penalty equal to what you would have won. If the trump seven is played to the last trick and is beaten by a higher trump, the team that played the seven has to pay for a lost seven, even if seven was not announced.Seven againstThis is just the same as ’seven’, but if it is one of the opponents of the lone player who wins the last trick with the trump seven, it is called ’seven against’. ’Seven against’ can be announced or killed in the same way as a seven by the lone player. Note that if one opponent plays the trump seven to the last trick and the other opponent also has a trump, the seven is killed, and the opponents have to pay the penalty to the lone player.100(sto)This is a bonus for winning 100 or more points including one Mariáš. Since the sharp cards and last trick total only 90 card points, you cannot reach 100 points without a Mariáš. If you have declared more than one Mariáš, you are only allowed to include one of them when qualifying for the 100 bonus. Therefore you will need at least 60 points in tricks if it is a 40-Mariáš and at least 80 if it is a 20-Mariáš. Having taken sufficient card points in tricks to qualify for the bonus, you can increase the size of the bonus by adding in the points for other Mariáš combinations you have declared. The 100 bonus can be increased by announcing it in advance, but if you announce it and then fail to make it, you have to pay a penalty.100 againstThis is exactly like 100, but won by the opponents rather than by the lone player. It can also be announced in advance, which increases its value but risks a penalty if it fails.Flek
An opponent who does not think that the lone player will win the contract can double the payment for it by saying ’flek’ (meaning ’stain’, ’smudge’, from the German ’Fleck’) . After ’flek’ has been said, a confident lone player can double the payment again by saying ’re’. An opponent can then double again by saying ’tutti’, and in theory the lone player and opponents can continue doubling without limit. In some circles the next few doubles are announced by saying ’shoes’ (boty), ’pants’ (kalhoty), ’kaiser’ and after that further doubles are expressed simply by saying ’higher’ or ’one more time’.
If a no-trump contract was announced, the saying of flek is combined with the selection of the contract. So if a player announces a Betl or Durch and asks the others if it is good there are three possible answers: ’good’ means the game can be played; ’bad’ means that the game cannot be played, because the player saying ’bad’ will player a higher contract; ’flek’ means that the contract can be played but the payment for it is doubled.
In a suit contract, the payment for the game and for any announced bonuses are independent and can all be separately doubled. Therefore, if forehand proposes to play a suit contract, the opponents simply answer ’good’ or ’bad’. If both say ’good’, forehand turns over the trump and may announce bonuses. Forehand then asks the opponents in turn again, and this time they have the opportunity to say ’flek’ to the game or any bonus announced by forehand and to announce bonuses of their own. An opponent who does not want to flek or announce anything just says ’good’. After both opponents have spoken, forehand has the chance to say ’re’ to any ’flek’ and to say ’flek’ to any bonus announced by the opponents, and if forehand does this the opponents can speak again, and so on until one team expresses their satisfaction by saying ’good’.When seven is announced, a flek to both the game or 100 and the seven is called an ’ ambo’.="">Flek is often given by means of the non-verbal gesture of hitting your cards with the fingers of your free hand. Making the gesture away from your body, hitting your cards with the fingernails of your free hand indicates a flek to the game or 100; the gesture towards yourself, hitting your cards with the pads of your fingertips indicates a flek to the seven. A combination of both in one fluent gesture announces an ’ ambo’.="" old="" tavern="" patrons="" often="" prefer="" this="" method="" since="" they="" only="" comment="" on="" the="" game="" when="" necessary="" or="" cool="" enough.="" they="" may="" comment="" on="" an="" ’ambo’="" though="" since="" it="" doesn’t="" occur="" too="">The Play
The lone player leads to the first trick. Each trick is won by the highest trump in it, or if it contains no trumps, by the highest card of the suit led. Any card can be led to a trick, but the other players are forced to follow suit, to trump if unable to follow, and to head the trick whenever possible subject to those rules. In more detail:
*You must play a card of the suit that was led if you have one, and if possible you must play a card of the suit led which beats the card currently winning the trick (even if the trick is currently being won by your partner).
*If you have a card or cards of the suit led, but none of them beat the card currently winning the trick (either because you do not have a high enough card in the suit, or because a non-trump was led and the trick has already been trumped), you may play any card of the led suit.
*If you have no card of the suit led you must play a trump if you can. If there are already trumps in the trick, you must if possible play a trump that beats the highest trump so far played to the trick (even if that trump was played by your partner).
*If you have no card of the suit led, and the trick is currently being won by a trump that you cannot beat, you must still play a trump if you have one.
*If you have no cards of the suit led and no trumps, you may play any card you wish.
The obligation to follow suit and to beat cards already played to the trick when possible also applies in no-trump contracts.
In a suit contract, a player who wishes to score for a mariáš (the king and the over-knave of a suit held in hand) must play the over before the king and must announce ’20’ or ’40’ as appropriate when playing the over. No matter who wins the trick, the over is left face up in front of the player until the end of the play as a reminder of the score.
A player who has announced ’seven’ or ’seven against’ is not allowed to play the seven of trumps until there is no legal alternative.The Scoring
When the play is finished, payment is made for the contract and any bonuses. The payments are expressed below in ’units’; the value of a unit should be agreed between the players at the start of the session. Payments are collected by the lone player from both opponents, or paid by the lone player to both opponents. The opponents of the lone player are a team, and always win or lose the same amount. For example, if one opponent wins the last trick with the trump seven, both opponents are paid the bonus; if one opponent says ’flek’, both opponents are affected by the double payment.
The payments are as follows:
ItemPayment in unitsNotesGameSuit contract1
Betl5
Durch10
Open Betl10
Open Durch20
Unannounced (’quiet’) bonuses
(paid only in a suit contract)Quiet seven1Paid whenever the seven of trumps wins the last trick, without announcement.Killed quiet seven1Paid whenever the trump seven is beaten in the last trick, without announcement.Quiet hundred2The payment is 2 units for 100, 4 units for 110, 8 units for 120, 16 units for 130, etc - doubling for each extra 10 points.Each extra 10x2Announced bonuses
(paid only in a suit contract)Seven2A team that announces seven has
https://diarynote.indered.space
This page is mostly based on information from Tomáš Němec, Jiří Soukup and Tomáš Svoboda.
*Play Marriage Card Game Online
*Marriage Card Game Online
*Marriage Card Game
*Marriage Card Game Play Mariáš online at
talon.cz
Bhoos is a mobile gaming company that brings people together through card games. We hope you relive the fond memories of family gatherings through our games, and connect with your community wherever you are. Based on popular South Asian card games, our Marriage and Call Break apps connect over half a million people all over the world. 2 Marriage sets are considered a Free Hand for the non declarer, with only 2 penalty points applicable. However, each marriage needs to be presented as a group on melding/ declaring cards. So now when you are aware of scoring and the rules of 21 Card Game, go hit the game tables and start playing this interesting rummy variant! Add Marriage card to My Games! Play more games. Add this game to your site Newsletter. Marriage card Reviewer: To14 1 / 5 Date of review: October 10, 2010, 12:43. Romantic Scrabble. Scrabble is one of the couple games everyone is aware of and played at least.
*Mariáš for three players
*Four-player Mariáš
*Two-player MariášIntroduction
Mariáš is the most popular card game in the Czech Republic and in Slovakia. It is a point trick game of the marriage group played with the Czech 32-card German suited pack. The name is a phonetic transcription of the French ’mariage’. As in all games of this group, there is a bonus for holding the king and over-knave of a suit in hand, the over-knave corresponding to the queen in French suited packs, where the king-queen combination is known as a marriage.
The basic and most popular version of is for three players, but it can also be played by four or (as a last resort) by two. In the three-player game, in each hand one player plays alone against the other two in partnership. Normally the lone player’s objective is to win more card points than the other two players together; card points are obtained for winning aces and tens in tricks, for winning the last trick, and for holding the above mentioned combination of king and over-knave of a suit. There are bonuses for winning the last trick with the trump seven and for taking 100 or more card points, and the value of these bonuses can be increased by announcing in advance in advance that you are playing for them. As an alternative to playing to win card points, it is possible for a player to undertake a contract whose objective is to win all the tricks or to lose all the tricks. Mariáš for Three PlayersThe Cards
The 32 card pack consists of four suits: hearts or red (červené), bells or balls (kule), acorns (žaludy) and leaves or green (zelené), each with eight cards: ace (eso), king (král), over-knave (svršek or filek), under-knave (spodek), 10 (deset), 9 (devět), 8 (osm), 7 (sedm). Two designs of these cards are in use. The cards generally used in Bohemia have seated kings and are single headed. In Moravia and Slovakia Mariáš is often played using double headed cards of the William Tell pattern, pattern similar to that used in Austria and Hungary, with mounted kings. In either case, the cards have no indices. The over-knaves and under-knaves are distinguished by the position of the suit mark, which are at the top of the over, and lower down on the under of each suit.Bohemian cardsheart acebell kingleaf overacorn underheart tenbell nineleaf eightacorn sevenWilliam Tell cards
When there is a trump suit, the cards of every suit rank from high to low: ace, ten, king, over, under, nine, eight, seven. The aces and tens are called sharp cards and are worth 10 points each. A further 10 points are awarded for winning the last trick, making 90 points in all. The king and over of trumps held together in one hand are worth an extra 40 points if declared when playing the first of the cards to a trick, and the king and over of a non-trump suit are worth 20. A king-over combination is called a mariáš or hláška.
In contracts that have no trumps (Betl and Durch), the cards of each suit rank from high to low: ace, king, over, under, ten, nine, eight, seven.Play Marriage Card Game Online
In North America, Bohemian cards and William Tell cards can be obtained from TaroBear’s Lair. If these cards are not available it is possible to play Mariáš with 32 cards from a standard international pack, removing the jokers and cards from 2 to 6 in each suit. The cards and suits correspond as follows: queen=over, jack=under, clubs=acorns, spades=leaves, hearts=hearts, diamonds=balls/bells.The deal
The game is played clockwise. The first dealer is chosen at random and after each hand the turn to deal passes to the left. The cards are not normally shuffled between hands - they are just gathered together, cut and dealt. This enables experienced players to judge the likely positions of the cards from the order in which they were played in the previous hand. Traditionally, the cards are shuffled at the start of the game, at midnight, and every two hours after that.
The player to the dealer’s left is known as forehand(forhont). Forehand receives extra cards in the deal, chooses the trump suit, and is the lone player in the event that a trump contract is played.
Before the deal, the player to the dealer’s right must cut the cards. The dealer then gives a packet of seven cards face-down to forehand, and continues dealing clockwise in packets of five, so that after two rounds of dealing forehand has 12 cards and the other two players each have 10. At this stage forehand is only allowed to pick up and look at the first seven cards dealt; forehand’s other five cards are left face down on the table until trumps have been chosen. The other players may look at all 10 of their cards.Selecting trumps
Forehand selects a trump suit on the basis of the first seven cards dealt, by placing a card of that suit face down on the table. If unwilling to choose a suit from the first seven cards, forehand can ’choose from the people’ instead, which is done by selecting an unseen card from the five cards that at this stage are still lying face down in front of forehand. Either way, after selecting trumps, forehand picks up his or her remaining cards, for a total of 11 cards in hand and one face down on the table. If the trump card was chosen from the people forehand is allowed to look at it, without yet showing it to the other players.Selecting the contract
In basic Mariáš, there are five different contracts that can be played. Whoever is willing to undertake the highest contract will play alone against the other two players. In ascending order, the possible contracts are:1. SuitThis is an ordinary game with trumps, and can only be played by forehand, using the trump suit selected during the deal. The aim is to take the majority of the points, by winning tricks containing aces and tens, winning the last trick, and when possible declaring one or more Mariáš combinations. To win the game, forehand has to take more points than the other two players together. In addition to the basic game, it is possible to win various bonuses, explained below.2. BetlThere are no trumps, and the lone player has to lose every trick in order to win the game. The opponents win if they force the lone player to win a trick. The word Betl is adapted from the German ’Bettler’ (beggar).3. DurchThere are no trumps, and the lone player has to win every trick to win the game. If the opponents win any tricks at all, the lone player loses. The name is also from the German: in Austrian games this type of contract is often called ’Durchmarsch’ (march-through) or ’Durch’ for short.4. Open BetlThis is like Betl, but after the first trick, the lone player’s cards are placed face up on the table. At this point all of the lone player’s remaining 9 cards must be the lowest outstanding cards in their suits. If either opponent has any card that could be beaten by one of the lone player’s cards, the lone player has lost.5. Open DurchThis is like Durch, but after the first trick, the lone player’s cards are placed face up on the table. At this point all of the lone player’s remaining 9 cards must be the highest outstanding cards in their suits. If either opponent has any card that could beat any one of the lone player’s cards, the lone player has lost. Example: if your cards are
*Hearts: A-K
*Bells: A-K-O-9-8
*Leaves: -
*Acorns: A-K-Oyou would be sure to win all the tricks in an ordinary Durch, but if you play an Open Durch you will lose because after you have led your ace of bells, one opponent will still have the under or ten, which beats your nine and eight.
The procedure for selecting the contract to be played is as follows. First forehand chooses and announces one of the five contracts. Forehand is not allowed to ’pass’, but must always play alone if no one else is willing to. If wishing not to play ’suit’, but one of the higher contracts without trumps, forehand takes the selected trump card back into hand. Whatever the contract, forehand must now throw away two cards face down to form the talon. If the chosen contract is ’suit’, forehand is not allowed to discard sharp cards; in other contracts any card may be discarded.
Forehand now asks each of the other players in turn - first the player to dealer’s right and then the dealer - whether they would like to play a higher contract. The answer is either
*’good’, which means that the player is content to allow the announced contract to proceed, or
*’bad’, which means that the player wants to take over the right to play alone, and commits to play a higher contract.
If both players answer ’good’, the contract announced by forehand goes ahead. If it was a suit contract, forehand now turns the trump card face up and may announce bonuses (see below).
A player who answers ’bad’ immediately picks up the two talon cards discarded by forehand, discards two cards face down (which could be the same cards or others), and announces a higher contract. This player then asks the other two players in turn whether this new contract is ’good’ or ’bad’. If both say ’good’ the new contract goes ahead; if not, the player who answers ’bad’ takes the talon, discards and names a higher contract still. This process continues until a proposed contract is called ’good’ by both opponents.Bonuses
If the contract is ’suit’ - an ordinary game with a trump suit - there are several bonuses and penalties that can apply. There are bonuses for winning the last trick with the trump seven and for taking 100 or more card points, and a penalty for having your trump seven captured in the last trick.
It is possible to announce in advance that you are trying for a bonus, thereby increasing the score for it. If both opponents say ’good’ to forehand’s suit contract, forehand has the opportunity to announce ’seven’ or ’100’, or ’100 and seven’ if playing for both. After forehand has finished, each of the other players in turn has an opportunity to announce bonuses for the opponents’ team (’7 against’, ’100 against’) or to double the score for the game or any bonus announced by forehand by saying ’flek’ (see below).
The details of the possible bonuses and penalties are as follows:Seven(sedma)This bonus is for winning the last trick with the lowest trump - the seven. It is possible to announce in advance that you will play for this bonus, but if you announce seven and then fail to win the bonus - because your trump seven is forced out early or another player has a higher trump at the end - you suffer a penalty equal to what you would have won. If the trump seven is played to the last trick and is beaten by a higher trump, the team that played the seven has to pay for a lost seven, even if seven was not announced.Seven againstThis is just the same as ’seven’, but if it is one of the opponents of the lone player who wins the last trick with the trump seven, it is called ’seven against’. ’Seven against’ can be announced or killed in the same way as a seven by the lone player. Note that if one opponent plays the trump seven to the last trick and the other opponent also has a trump, the seven is killed, and the opponents have to pay the penalty to the lone player.100(sto)This is a bonus for winning 100 or more points including one Mariáš. Since the sharp cards and last trick total only 90 card points, you cannot reach 100 points without a Mariáš. If you have declared more than one Mariáš, you are only allowed to include one of them when qualifying for the 100 bonus. Therefore you will need at least 60 points in tricks if it is a 40-Mariáš and at least 80 if it is a 20-Mariáš. Having taken sufficient card points in tricks to qualify for the bonus, you can increase the size of the bonus by adding in the points for other Mariáš combinations you have declared. The 100 bonus can be increased by announcing it in advance, but if you announce it and then fail to make it, you have to pay a penalty.100 againstThis is exactly like 100, but won by the opponents rather than by the lone player. It can also be announced in advance, which increases its value but risks a penalty if it fails.Flek
An opponent who does not think that the lone player will win the contract can double the payment for it by saying ’flek’ (meaning ’stain’, ’smudge’, from the German ’Fleck’) . After ’flek’ has been said, a confident lone player can double the payment again by saying ’re’. An opponent can then double again by saying ’tutti’, and in theory the lone player and opponents can continue doubling without limit. In some circles the next few doubles are announced by saying ’shoes’ (boty), ’pants’ (kalhoty), ’kaiser’ and after that further doubles are expressed simply by saying ’higher’ or ’one more time’.
If a no-trump contract was announced, the saying of flek is combined with the selection of the contract. So if a player announces a Betl or Durch and asks the others if it is good there are three possible answers: ’good’ means the game can be played; ’bad’ means that the game cannot be played, because the player saying ’bad’ will player a higher contract; ’flek’ means that the contract can be played but the payment for it is doubled.
In a suit contract, the payment for the game and for any announced bonuses are independent and can all be separately doubled. Therefore, if forehand proposes to play a suit contract, the opponents simply answer ’good’ or ’bad’. If both say ’good’, forehand turns over the trump and may announce bonuses. Forehand then asks the opponents in turn again, and this time they have the opportunity to say ’flek’ to the game or any bonus announced by forehand and to announce bonuses of their own. An opponent who does not want to flek or announce anything just says ’good’. After both opponents have spoken, forehand has the chance to say ’re’ to any ’flek’ and to say ’flek’ to any bonus announced by the opponents, and if forehand does this the opponents can speak again, and so on until one team expresses their satisfaction by saying ’good’.When seven is announced, a flek to both the game or 100 and the seven is called an ’ ambo’.="">Flek is often given by means of the non-verbal gesture of hitting your cards with the fingers of your free hand. Making the gesture away from your body, hitting your cards with the fingernails of your free hand indicates a flek to the game or 100; the gesture towards yourself, hitting your cards with the pads of your fingertips indicates a flek to the seven. A combination of both in one fluent gesture announces an ’ ambo’.="" old="" tavern="" patrons="" often="" prefer="" this="" method="" since="" they="" only="" comment="" on="" the="" game="" when="" necessary="" or="" cool="" enough.="" they="" may="" comment="" on="" an="" ’ambo’="" though="" since="" it="" doesn’t="" occur="" too="">The Play
The lone player leads to the first trick. Each trick is won by the highest trump in it, or if it contains no trumps, by the highest card of the suit led. Any card can be led to a trick, but the other players are forced to follow suit, to trump if unable to follow, and to head the trick whenever possible subject to those rules. In more detail:
*You must play a card of the suit that was led if you have one, and if possible you must play a card of the suit led which beats the card currently winning the trick (even if the trick is currently being won by your partner).
*If you have a card or cards of the suit led, but none of them beat the card currently winning the trick (either because you do not have a high enough card in the suit, or because a non-trump was led and the trick has already been trumped), you may play any card of the led suit.
*If you have no card of the suit led you must play a trump if you can. If there are already trumps in the trick, you must if possible play a trump that beats the highest trump so far played to the trick (even if that trump was played by your partner).
*If you have no card of the suit led, and the trick is currently being won by a trump that you cannot beat, you must still play a trump if you have one.
*If you have no cards of the suit led and no trumps, you may play any card you wish.
The obligation to follow suit and to beat cards already played to the trick when possible also applies in no-trump contracts.
In a suit contract, a player who wishes to score for a mariáš (the king and the over-knave of a suit held in hand) must play the over before the king and must announce ’20’ or ’40’ as appropriate when playing the over. No matter who wins the trick, the over is left face up in front of the player until the end of the play as a reminder of the score.
A player who has announced ’seven’ or ’seven against’ is not allowed to play the seven of trumps until there is no legal alternative.The Scoring
When the play is finished, payment is made for the contract and any bonuses. The payments are expressed below in ’units’; the value of a unit should be agreed between the players at the start of the session. Payments are collected by the lone player from both opponents, or paid by the lone player to both opponents. The opponents of the lone player are a team, and always win or lose the same amount. For example, if one opponent wins the last trick with the trump seven, both opponents are paid the bonus; if one opponent says ’flek’, both opponents are affected by the double payment.
The payments are as follows:
ItemPayment in unitsNotesGameSuit contract1
Betl5
Durch10
Open Betl10
Open Durch20
Unannounced (’quiet’) bonuses
(paid only in a suit contract)Quiet seven1Paid whenever the seven of trumps wins the last trick, without announcement.Killed quiet seven1Paid whenever the trump seven is beaten in the last trick, without announcement.Quiet hundred2The payment is 2 units for 100, 4 units for 110, 8 units for 120, 16 units for 130, etc - doubling for each extra 10 points.Each extra 10x2Announced bonuses
(paid only in a suit contract)Seven2A team that announces seven has
https://diarynote.indered.space
コメント